﻿using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, Size=1)]
public struct InputHandler_Fields
{
    public static readonly int KEY_A;
    public static readonly int KEY_B;
    public static readonly int KEY_START;
    public static readonly int KEY_SELECT;
    public static readonly int KEY_UP;
    public static readonly int KEY_DOWN;
    public static readonly int KEY_LEFT;
    public static readonly int KEY_RIGHT;
    public static readonly int NUM_KEYS;
    static InputHandler_Fields()
    {
        KEY_A = 0;
        KEY_B = 1;
        KEY_START = 2;
        KEY_SELECT = 3;
        KEY_UP = 4;
        KEY_DOWN = 5;
        KEY_LEFT = 6;
        KEY_RIGHT = 7;
        NUM_KEYS = 8;
    }
}

